I do apologize for any faults in the following text. To many numbers! They are not totaly set in stone and can still change in the future.
A mix of my own crazy ideas, a
portion of Arduin and "Svärd och svartkonst".
Instead of rolling
3d6 and adding some racial modifier after meeting som prerequisite
score and such; In Aenglum you choose a race and class; each of your
choices show you how to roll one of the three parts of your initial
characteristic score. Ok, this is the general idea anyways.
”1d4 + race +
class”
Chart of stats
The Races of Aenglum
Race: Human; Northman
"the vikings of the north"
Str: 4+1d4 (6), Dex:
2+1d4 (4) Con: 4+1d4 (6), Wis: 1+1d4 (3), Int:
1d4 (2), Chr: 1+1d4 (3)
Race: Human; Midlander
"the common man in between the others"
Str: 2+1d4 (4), Dex:
4+1d4 (6) Con: 1+1d4 (3), Wis: 1+1d4 (3), Int:
1+1d4 (3), Chr: 1+1d4 (3)
Race: Human; Southling
"The noble darkskinned men of the south"
Str: 2+1d4 (4), Dex:
2+1d4 (4) Con: 2+1d4 (4), Wis: 1+1d6 (4), Int:
1+1d6 (4), Chr: 2+1d4 (4)
Race: Moleman
"Some dig gold, and molemen love their jewels"
Str: 1d4 (2), Dex: 4+1d4
(6) Con: 1d4 (2), Wis: 1d6 (3), Int: 1d6 (3),
Chr: 2+1d4 (4)
Race: Minotaur
"The true lords of the labyrinth"
Str: 4+2d4 (8), Dex:
1+1d4 (3) Con: 4+1d4 (6), Wis: 1d4 (2), Int:
1d4 (2), Chr: 1d4 (2)
Race: Swordelf
"the noble elven kind devoted to the arts of the sword"
Str: 1+1d4 (3), Dex:
4+1d4 (6) Con: 1+1d4 (3), Wis: 1d6 (3), Int:
3+1d4 (5), Chr: 2+1d4 (4)
Race: Blackling (Black Elf)
"The gothic elven kind devoted to the black arts as they say"
Str: 1+1d4 (3), Dex:
1+1d4 (3) Con: 1+1d4 (3), Wis: 2+1d4 (4), Int:
4+1d4 (6), Chr: 1+1d4 (3)
Race: Dwarf
"These ones do dig gold, and slay orcs"
Str: 3+1d4 (5), Dex: 1d4
(2) Con: 4+1d4 (6), Wis: 2+1d4 (4), Int: 1+1d4
(3), Chr: 1+1d4 (3)
Race: Halfling
"not so tall still"
Str: 1d4 (2), Dex: 4+1d4
(6) Con: 1d4 (2), Wis: 1d6 (3), Int: 1d6 (3),
Chr: 1d6 (3)
The Classes of Aenglum
Swordmage
The Swordmage
combine both the arts of sword and Sorcery into one.
Str: 1+1d4 (3), Dex:
1+1d4 (3), Con: 1+1d4 (3), Wis: +1d4 (2), Int:
3+1d4 (5), Chr: 1+1d4 (3)
Fighter
The
Fighter is a versatile combatant ready for just about any battle.
Str: 4+1d4 (6), Dex:
1+1d4 (3) Con: 2+1d4 (4), Wis: 1d4 (2), Int:
1d4 (2), Chr: 1d4(2)
Archer
An expert with
ranged weapons.
Str: 2+1d4 (4), Dex:
3+1d4 (5) Con: 2+1d4 (4), Wis: 1d4 (2), Int: 1d4
(2), Chr: 1d4 (2)
Defender
A defender is most
comfortable with armor and shield and can withstand more than most.
Str: 2+1d4 (4), Dex:
1d4+1 (3) Con: 4+1d4 (6), Wis: 1d4 (2), Int:
1d4 (2), Chr: 1d4 (2)
Ranger
The Ranger combines stealth with
archery and light weapons. Comfortable in the wilderness.
Str: 1+1d4 (3), Dex:
3+1d4 (4) Con: 1+1d4 (3), Wis: 1+1d4 (3), Int:
1d4 (2), Chr: 2+1d4 (4)
Dollmaster/Summoner
The Dollmasters of Aenglum transfer
spirits into dolls.
Str: 1d4 (2), Dex: 1d4
(2) Con: 1d4 (2), Wis: 1d6 (3), Int: 4+1d4 (6),
Chr: 1+1d4 (3)
Necromancer
The masters of black forbidden arts.
They meddle with dark energies and animates the dead.
Str: 1d4 (2), Dex: 1d4
(2) Con: 1d4 (2), Wis: 1d6 (3), Int: 4+1d4 (6),
Chr: 1+1d4 (3)
Mage
The mage are the most common magic
user, master of all arcane. Their expertise spans many areas of
knowledge and have the broadest range of spells.
Str: 1d4 (2), Dex: 1d4
(2) Con: 1d4 (2), Wis: 1d6 (3), Int: 4+1d4 (6),
Chr: 1+1d4 (3)
Shadow Walker
The shadow walker
is a master of the arcane specializing in stealth and transformation
of the flesh.
Str: 1d4 (2), Dex: 2+1d4
(4) Con: 1+1d4 (3), Wis: 1+1d4 (3), Int: 3+1d4
(5), Chr: 1d4 (2)
Assassin
A bringer of
death. The assassin will use any diabolical means neccesary to
dispose of his target.
Str: 1d4 (2), Dex: 3+1d4
(5) Con: 1+1d4 (3), Wis: 1+1d4 (3), Int: 1+1d4
(3), Chr: 1+1d4 (3)
Thief
A master of
stealth, burglary and lockpicking. The thief keep to the shadows.
Str: 1d4 (2), Dex: 4+1d4
(6) Con: 1+1d4 (3), Wis: 1d4+1 (3), Int: 1d4 (2),
Chr: 1d4+1 (3)
Jester
While the thief
hide in shadows, a jester is most comfortable in the open. Master of
pranks and guile
Str: 1d4 (2), Dex: 3+1d4
(5) Con: 1d4 (2), Wis: 1+1d4 (3), Int: 1d4 (2),
Chr: 3+1d4 (5)
Cleric
A man devoted to the gods of a temple
of Aenglum. The cleric will do his temples bidding wherever it may
lead.
Str: 1d4 (2), Dex: 1d4
(2) Con: 2+1d4 (4) , Wis: 3+1d4 (5), Int: 1d4
(2), Chr: 2+1d4 (4)
Healer
The healers are
good hearted individuals that have put the needs of others before
their own.
Str: 1d4 (2), Dex: 1+1d4
(3) Con: 1+1d4 (3), Wis: 3+1d4 (5), Int: 1d4
(2), Chr: 2+1d4 (4)
Witch
The witch has sold
his/her soul to the old black forces in exchange for great power.
Str: 1d4 (2), Dex: 1+1d4
(3) Con: 1+1d4 (3), Wis: 2+1d4 (4), Int: 1d4
(2), Chr: 2+1d4 (4)