tisdag 19 maj 2015

Aenglum culture traits

I have struggled with the human traits for some time but I have it finnaly solved now!


The winterborn sons and daughters, of the cold and dark northern lands, of Aenglum; are the most suitable, without training or difficulty, to adapt to a life of that of a warrior. They are big, strong and hardy in many ways.

The sons and daughters of the north all are used to the long and cold harch winters.
Resist cold +2, Max life at 12 (+/- Con modifier).

Roll Sign/Ability
  1. A friend to the wild, +8 mod to any KAR roll to get a friendly result from an animal encounter. (Natural animals), have a +4 mod on all order rolls.
  2. Live by the sword, Die by the Sword, +2 AV with swords but -1 AV with all other weapons. +2 on saves vs fear
  3. The coldest heart , Resist Cold +4 (instead of +2), Con +1
  4. The Dragon, +4 on reaction rolls vs dragons and understanding the draconic. +1 Will
  5. Berserker – -1 KAR, 1-5 on 20 to go berserk. +1 AV when not berserk, +1 Damage while berserk, +4 on all saves vs fear while berserk, +1d6 temporary CM while berserk. Can each round make a will roll vs Diff 15 to break out of the rage.
  6. Sweihander - +1 STR, gains +1 AV with all two-handed wepons
  7. Man of the Mountain - +1 DEX, +2 on Climb checks
  8. Path of Ancestors - +2 KAR, +2 on any check to hire northman companions
  9. A mind of stone - +1 INT
  10. Hold it! Hold it!- +1d4 CM


Children of Autumn Max life at 10 (+/- Con modifier) 

Roll Sign/Ability
  1. The Spear - +1 Str, +1 AV with spears, CM +1
  2. The Bow, +1 AV/Damage with bow and arrows, and can shoot 20% longer with these.
  3. The Ox, con +1, CM +1, heal 20% faster
  4. The lake (of secrets), +2 save vs magic, -2 on save vs undead, +4 on rolls to comprehend text and code
  5. The Free (of the land), +2 CM, +1 AV with swords
  6. The Mirror (of an old world), +2 Kar
  7. The Watcher - +2 on all rolls for noticing things (eyes and ears)
  8. The Woods - +2 AV with bows, +2 on hiding in woods, +4 on all tracking rolls in woods
  9. The Fey touched- Get a 1st level fey spell.
  10. In waters deep - +2 on Swim check, can hold breath twice as long,


Summerborn +2 on saves vs heat/fire

Roll Sign/Ability
  1. The Guard - +1 AV with all polearms, -2 on save vs magic attacks
  2. The Sands - +6 on rolls to find water, +1 Con
  3. A Dance in Leafs - +1 Dex, +2 hide in woods, +2 on reaction rolls with all animal encounters
  4. The helper - +1 Kar, all healing increased by +2
  5. The Red Anger- +2 AV on all attacks vs undead and demonic creatures. +2 on all saves vs magic
  6. The Secret - +2 Kar
  7. The (Fearless) lion - +1 Will, +2 DV vs undead, +1 vs fear.
  8. The Sun - +1 STR, +1 KAR, -2 on all reaction rolls vs people other than southlings cause of arrogance. +1 AV with swords.
  9. The Cloak - +1 AV with daggers, +2 when hiding in shadows, +1 on climbing
  10. The Emperor - +1 WILL, +1 KAR, +4 on all rolls while hiring henchemen and getting a decent price.

lördag 9 maj 2015

Play report of Bold monks of Koyohama

"It was long since Takegowa, the serpent prince, assembled the Doboto no seishin, the mystical 14 samurai generals of the spirit kingdom, that once brought slavery and terror to the eastern world. One of these Samurais, called the jade frog, did build a great castle on the edge of the kingdom of Koyohama (the Realm of the Autum leafs). This castle that still stand there on the top of a small moutain on the small island, just outside the merchant town of Haburo, with a reputation that scare the nosy ones away, and the powerfull ones at bay.
But maybe it is the booze and provocative braging among the crews down at the foreigners docks, that has lead to this small expedition taking place. Maybe it is old prophecies among the masters and diviners at the Flaming fist temples coming true, or maybe it is just common greed that drow this little group together?
The small Junk was creaking, as it was moored to the ancient stone pier, down at the otherwise rocky beach, at this small cove on the island called Hisonokaru. And so they arrived, one by one down the narrow gangway, from the junk. Among them Captain Carlos and his handfull of men, easily distiguished by their old and worn uniforms of the Aenglum empire. Some more to stand out, among the otherwise mostly native people, consisting of linkboys, sailors and porters, were the mystical monks and warriors; for example Mogato of the green cricket, a monk renowned for his deadly fist and bad temper, Tagasika, a ronin warrior that keep to himself and always has his long black sword close at hand.
The company gazed shortly upon the grand castle on top of the mountain and then they started their ascension, up the small trail, in among the dense tree filled steeps, up to the mytical building."

A sweet game session tonight as our players came to the island and went up to the hisonakaru castle. We had our female southling officer and her brave soldiers - a musketeer (is not a class in aenglum but what the heck, it did fit in), and a ranger. We had a monk and a large group of ninjas disguesed as linkboys and teamsters. I never had the time to finnish the actual adventure so I did a lot of improvising - and the mad monks of kwantoom book is very helpfull in that aspect!

The group had two large encounters this evening - one with Pa´kua kobolds, 12 of them and these were fun but no greater challange for the group - the monk met his destiny tho, nicknamed "the naked monk". The second large encounter was with caniballistic oriental bersekers, 5 of them and they proved to be a greater challange. The morale system in Aenglum did shine during this encounter as they was on the brink of ruin and death- the battle changed to the advantage of our brave adventurers. The curse/disease of the berserker rage did pass on to most of the survivors and as the session did end for the evening we all knew that only doom awaited the poor group!

I still has only a lot of praise for this book by +Kabuki Kaiser and I guarantee that I will take a few more brave souls to the island and the challanges of the jade frog!

tisdag 5 maj 2015

Aenglum goes to the East

I'm writing on a small adventure for a mini convention that is coming up this weekend. Ok, and to do that I just have to be complicated and and take an awsome book by +Kabuki Kaiser  that has been close by since I got it,  The Mad Monks of Kwantoom - and make something out of it, to make it fit for my own ruleset and all.

So I present to you, the not so very much serious, but a cover for something that does NOT exist but maybe does it still in one print somewhere? The Bold Monks of Koyohama :)

and down below a Kappas Samurai Warrior