When shopping for dogs, the war dog is the most effective dog for combat and dungeons, but shouldn't be the only choice for players I think.
Speciality Dogs
Step 1 - Make a note of the basic values for a dog
Basic values, the untrained puppy stats
MD (Morale dice (Aenglum)/ Hit dice (other systems)): 1 (1d6)
Life: 4
DV (Defense value (Aenglum)/Armor class): 10
Attack: #1, +0, bite 1t4
Movement: 6 sq (other systems: 12 )
Personality: None
Abilities: Good senses (+2 on smell/listen rolls, harder to surprise)
Order Difficulty: 14 (The difficulty to make a dog do what you want it to do. A roll made with your charisma modifier. The difficulty can be modified depending on some factors.)
Price: 10 Aengels
MD (Morale dice (Aenglum)/ Hit dice (other systems)): 1 (1d6)
Life: 4
DV (Defense value (Aenglum)/Armor class): 10
Attack: #1, +0, bite 1t4
Movement: 6 sq (other systems: 12 )
Personality: None
Abilities: Good senses (+2 on smell/listen rolls, harder to surprise)
Order Difficulty: 14 (The difficulty to make a dog do what you want it to do. A roll made with your charisma modifier. The difficulty can be modified depending on some factors.)
Price: 10 Aengels
1. Sled dog
Ability: Can pull sleds, usually in a group of 4-8 dogs.
Order diffculty +4 when ordered to do something it isn't trained to do.
Price: +0 (10Aengels)
2. Untrained pet
Order diifculty: +4
Ability: Lick balls
The untrained pet like to do just about anything that is useless and do not often do what it is told.
Price: -7 (3 Aengels.)
3. Trackers
A dog trained to track scents, but not to attack or fight.
Ability: tracking
Order diffculty +4 when ordered to do something it isn't trained to do.
Price: +3 (13 Aengels)
4. Guard dog
A dog trained in keeping guard but otherwise not to attack or fight.
Ability: Guard
Order diffculty +4 when ordered to do something it isn't trained to do.
Price: +5 (15 Aengels)
5. War dogs
Go to war dogs, in the previous blog article.
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