Ranged combat
I was looking through the ranged combat rules for Aenglum and I have been running with class based damage, something that has worked really well. But with Ranged combat beeing just one category there wasn't really no incentive to use any diffrent kinds of ranged weapons. Why not use the sling instead of a longbow if the damage output is no diffrent? Ok, we have reload time and distance, but what else could one change to spice the rules a little and still keep it simple?
Ranged Weapons
Weapon | Price | dam | short | medium | long | Reload* |
Short Bow (R) | 25 | R+1 | 01-12sq +1 | 13-24sq +0 | 25-36sq -1 | 0 |
Long Bow (R) | 50 | R+1d4 | 01-15sq +1 | 16-30sq +0 | 31-45sq -1 | 0 |
Light crossbow (R) | 30 | R+1d4 | 01-10sq +2 | 11-20sq +0 | 21-40sq -2 | 1 |
Heavy Crossbow (R) | 45 | 2dR | 01-14sq +2 | 15-28sq +0 | 29-42 -2 | 2 |
Sling (R) | 2 | R | 1-8sq +1 | 9-16sq 0 | 17-24sq -1 | - |
Oil (T) | 0.1 | spec | 1-2sq +1 | 3-4sq | 5-6sq -1 | - |
Dagger (T) | 3 | R+db | 1-2sq +1 | 3-4sq | 5-6sq -1 | - |
Javelin (T) | 1 | R+db | 1-4sq +1 | 5-8sq | 9-12sq -1 | - |
Short Spear (T) | 1 | R+db | 1-2sq +1 | 3-5sq | 6-7sq -1 | - |
Throwing Axe (T) | 1 | R+db | 1-2sq +1 | 3-4sq | 5-6sq -1 | - |
Arrows – 3A for 10
Bolts – 5A for 20
*Reload is how many full rounds must be
spent reloading the weapon.
R = Ranged combat class dice. Class-less characters use the d4 for any damage.
Movement and shoting
Shortbow and light crossbow – full
move -4, half move -2
Longbow – half move only -4
half move only -2
Longbow and crossbows make 2 life
damage at +5
Prices are in Aengles (standard currency)