A Glimpse of the Future…
For quite some time now, I've been working on something rather close to my heart.
I've been writing and illustrating my own tabletop role-playing game, set in a fantasy world of adventure called Aenglum.
It's been quite a journey already, with countless hours spent writing rules, drawing illustrations, creating characters, inventing strange creatures and bringing an entire world to life.
And there's still plenty of work to be done.
But I thought it might be time to share a little glimpse of the future. A glimpse of something that might, one day, find its way onto a bookshelf.
Perhaps even yours.
So, what is Aenglum?
At heart, Aenglum is a fantasy tabletop role-playing game, but one that approaches a few familiar things rather differently.
For starters, it's an HP-free RPG.
Instead of traditional Hit Points, the game uses a different approach to combat, endurance and injury. It's designed around fast-paced gameplay and incremental degrees of success, where how well you roll can matter just as much as whether you succeed.
It might look a little complicated at first glance. There's certainly a fair bit to discover. But once you get into it, I think you'll find that there really aren't that many rules you need to worry about.
Roll high and have fun!
That's a philosophy I've tried to keep throughout the development.
A World of Adventure
Aenglum isn't just a collection of rules.
It's also a fantasy world filled with kingdoms, forgotten ruins, strange creatures, ancient mysteries and places waiting to be explored.
I've spent a great deal of time developing its history, cultures and inhabitants, as well as illustrating the world and the many characters and creatures that call it home.
My ambition is to create a book containing both the game system and the setting, giving you everything you need to begin your own adventures.
Well, almost everything.
A Game for the Imaginative Game Master
There's one thing Aenglum asks of you.
A devoted Game Master who enjoys experimenting, improvising and bringing a world to life.
Aenglum isn't intended to have a rule for every possible situation. Quite the opposite.
I want to give Game Masters and players a solid foundation, along with the freedom to make their own decisions, try unexpected things and see where the adventure takes them.
Sometimes the most memorable moments around the gaming table are the ones nobody planned for.
And I wouldn't want a rulebook to get in the way of that.
Would You Join Me on This Journey?
Now, nothing is set in stone just yet.
Aenglum is still very much a work in progress, and there's writing, illustrating, testing and polishing left to do before I can even begin thinking about a finished book.
But I'm curious.
How many of you would be interested in following this journey?
Would you enjoy seeing more of the world, its illustrations, creatures and game mechanics as they develop?
And perhaps, someday, would you like to have a copy of Aenglum sitting on your own bookshelf?
I'm not announcing a release date or opening pre-orders. I'm simply testing the waters and seeing whether there's an interest in this little world I've been building.
If Aenglum sounds like something you'd enjoy, I'd love to hear your thoughts.
After all, every great adventure has to begin somewhere.
— Jim Magnusson



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