Every Dark World Needs Its Light
An evil, dark world would have been easy to create—far too easy.
Just scatter a bunch of damned monsters across your setting. Burn everything to the ground. Throw in a plague for good measure.
But darkness for the sake of darkness quickly becomes ordinary. Predictable. Boring.
No.
It's when you leave the warm, well-lit room and have to step outside into the night to take a piss around the corner.
When the warmth slowly gives way to the cold rain.
When you're standing there, shivering, and you hear something moving out in the dark bushes.
You squint into the pale moonlight.
For just a moment, you think you can make out shapes watching you.
Suddenly it's amazing how fast you can pull your trousers back up and run for the warmth and the light.
Leaving the light is far more frightening than simply living in darkness.
Every dark world needs its light.
Aenglum is growing - never dead




